List list = worldObj.getEntitiesWithinAABBExcludingEntity(this, boundingBox.addCoord(motionX, motionY, motionZ).expand(1.0D, 1.0D, 1.0D));
double d = 0.0D;
for (int j = 0; j < list.size(); j++)
{
Entity entity1 = (Entity) list.get(j);
if (!entity1.canBeCollidedWith() || entity1 == owner && ticksInAir < 5)
{
continue;
}
float f3 = 0.3F;
AxisAlignedBB axisalignedbb = entity1.boundingBox.expand(f3, f3, f3);