int idx = quads[face][vertex];
tessellator.addVertexWithUV(xCoords[idx], yCoords[idx], zCoords[idx], u[vertex], v[vertex]);
}
}
tessellator.addTranslation(-x, -y, -z);
renderer.setRenderBounds(0D, 0D, 0D, 1D, 1D, 1D);
}
private static final int[][] quadSet1 = {
{4, 5, 6, 7}, // Outer rectangular face of the rotor