(gravity != null ? gravity.debug(): "") +
(speed != null ? speed.debug(): "") +
(script != null ? script.debug() : "") +
(shooter != null ? shooter.debug() : "") +
(spread != null ? spread.debug() : "") +
(lead != null ? lead.debug(): "") +
(no_rotate ? aH.debugObj("no_rotate", "true"): ""));
// Keep a dList of entities that can be called using <entry[name].shot_entities>
// later in the script queue