if(!currentHex.containsTerrain(Terrains.MUD) && !currentHex.containsTerrain(Terrains.WATER)) {
currentHex.addTerrain(tf.createTerrain(Terrains.MUD, 1));
}
}
if(currentHex.containsTerrain(Terrains.ICE)
&& currentHex.containsTerrain(Terrains.FIRE) && currentHex.getFireTurn() == 2) {
currentHex.removeTerrain(Terrains.ICE);
if(!currentHex.containsTerrain(Terrains.MUD) && !currentHex.containsTerrain(Terrains.WATER)) {
currentHex.addTerrain(tf.createTerrain(Terrains.MUD, 1));
}