chunk.setBlocks(0, sidewalkWidth, sidewalkLevel, sidewalkLevel + 1, sidewalkWidth, chunk.width - sidewalkWidth, sidewalkMaterial);
if (!roads.toEast())
chunk.setBlocks(chunk.width - sidewalkWidth, chunk.width, sidewalkLevel, sidewalkLevel + 1, sidewalkWidth, chunk.width - sidewalkWidth, sidewalkMaterial);
if (!roads.toNorth())
chunk.setBlocks(sidewalkWidth, chunk.width - sidewalkWidth, sidewalkLevel, sidewalkLevel + 1, 0, sidewalkWidth, sidewalkMaterial);
if (!roads.toSouth())
chunk.setBlocks(sidewalkWidth, chunk.width - sidewalkWidth, sidewalkLevel, sidewalkLevel + 1, chunk.width - sidewalkWidth, chunk.width, sidewalkMaterial);
// // crosswalks?
// if (cityRoad && !generator.settings.includeWoolRoads) {
// calculateCrosswalks(roads);