Package me.daddychurchill.CityWorld.Support

Examples of me.daddychurchill.CityWorld.Support.SurroundingRoads.toNorth()


          for (int x = 1; x < chunk.width - 1; x++) {
            placeEWTunnelArch(generator, chunk, x, sidewalkLevel, tunnelWallMaterial, tunnelTileMaterial, tunnelCeilingMaterial);
          }
          placeEWTunnelArch(generator, chunk, 15, sidewalkLevel, tunnelWallMaterial, tunnelWallMaterial, tunnelWallMaterial);
         
        } else if (roads.toNorth() && roads.toSouth()) {
         
          // carve out the tunnel
          chunk.setBlocks(2, 14, sidewalkLevel + 1, sidewalkLevel + 6, 0, 16, emptyMaterial);
         
          // place the arches
View Full Code Here


          // walls please, this will find the Y the hard way since we are looking at the next chunk over
          for (int x = 0; x < chunk.width; x++) {
            placeRetainingWall(chunk, x, 0, sidewalkLevel, generator.getFarBlockY(originX + x, originZ - 1));
            placeRetainingWall(chunk, x, 15, sidewalkLevel, generator.getFarBlockY(originX + x, originZ + 16));
          }
        } else if (roads.toNorth() && roads.toSouth()) {

          // carve out the tunnel
          chunk.setBlocks(0, 16, sidewalkLevel + 1, sidewalkLevel + tunnelHeight + 1, 0, 16, emptyMaterial);

          // walls please, this will find the Y the hard way since we are looking at the next chunk over
View Full Code Here

             
      // stuff that only can happen outside of tunnels and bridges
      } else {
       
        // round things out
        if (!roads.toWest() && roads.toEast() && !roads.toNorth() && roads.toSouth())
          generateRoundedOut(generator, context, chunk, sidewalkWidth, sidewalkWidth,
              false, false);
        if (!roads.toWest() && roads.toEast() && roads.toNorth() && !roads.toSouth())
          generateRoundedOut(generator, context, chunk, sidewalkWidth, chunk.width - sidewalkWidth - 4,
              false, true);
View Full Code Here

       
        // round things out
        if (!roads.toWest() && roads.toEast() && !roads.toNorth() && roads.toSouth())
          generateRoundedOut(generator, context, chunk, sidewalkWidth, sidewalkWidth,
              false, false);
        if (!roads.toWest() && roads.toEast() && roads.toNorth() && !roads.toSouth())
          generateRoundedOut(generator, context, chunk, sidewalkWidth, chunk.width - sidewalkWidth - 4,
              false, true);
        if (roads.toWest() && !roads.toEast() && !roads.toNorth() && roads.toSouth())
          generateRoundedOut(generator, context, chunk, chunk.width - sidewalkWidth - 4, sidewalkWidth,
              true, false);
View Full Code Here

          generateRoundedOut(generator, context, chunk, sidewalkWidth, sidewalkWidth,
              false, false);
        if (!roads.toWest() && roads.toEast() && roads.toNorth() && !roads.toSouth())
          generateRoundedOut(generator, context, chunk, sidewalkWidth, chunk.width - sidewalkWidth - 4,
              false, true);
        if (roads.toWest() && !roads.toEast() && !roads.toNorth() && roads.toSouth())
          generateRoundedOut(generator, context, chunk, chunk.width - sidewalkWidth - 4, sidewalkWidth,
              true, false);
        if (roads.toWest() && !roads.toEast() && roads.toNorth() && !roads.toSouth())
          generateRoundedOut(generator, context, chunk, chunk.width - sidewalkWidth - 4, chunk.width - sidewalkWidth - 4,
              true, true);
View Full Code Here

          generateRoundedOut(generator, context, chunk, sidewalkWidth, chunk.width - sidewalkWidth - 4,
              false, true);
        if (roads.toWest() && !roads.toEast() && !roads.toNorth() && roads.toSouth())
          generateRoundedOut(generator, context, chunk, chunk.width - sidewalkWidth - 4, sidewalkWidth,
              true, false);
        if (roads.toWest() && !roads.toEast() && roads.toNorth() && !roads.toSouth())
          generateRoundedOut(generator, context, chunk, chunk.width - sidewalkWidth - 4, chunk.width - sidewalkWidth - 4,
              true, true);
      }

      // crosswalks?
View Full Code Here

        // center bit
        decayRoad(chunk, sidewalkWidth, chunk.width - sidewalkWidth, pavementLevel, sidewalkWidth, chunk.width - sidewalkWidth);
       
        // road to the whatever
        if (roads.toNorth())
          decayRoad(chunk, sidewalkWidth, chunk.width - sidewalkWidth, pavementLevel, 0, sidewalkWidth);
        if (roads.toSouth())
          decayRoad(chunk, sidewalkWidth, chunk.width - sidewalkWidth, pavementLevel, chunk.width - sidewalkWidth, chunk.width);
        if (roads.toWest())
          decayRoad(chunk, 0, sidewalkWidth, pavementLevel, sidewalkWidth, chunk.width - sidewalkWidth);
View Full Code Here

        // sidewalk edges
        if (!roads.toWest())
          decaySidewalk(generator, chunk, 0, sidewalkWidth, sidewalkLevel, sidewalkWidth, chunk.width - sidewalkWidth);
        if (!roads.toEast())
          decaySidewalk(generator, chunk, chunk.width - sidewalkWidth, chunk.width, sidewalkLevel, sidewalkWidth, chunk.width - sidewalkWidth);
        if (!roads.toNorth())
          decaySidewalk(generator, chunk, sidewalkWidth, chunk.width - sidewalkWidth, sidewalkLevel, 0, sidewalkWidth);
        if (!roads.toSouth())
          decaySidewalk(generator, chunk, sidewalkWidth, chunk.width - sidewalkWidth, sidewalkLevel, chunk.width - sidewalkWidth, chunk.width);
       
      }
View Full Code Here

       
        // tunnel to the east/west
        if (roads.toWest() && roads.toEast()) {
          chunk.setBlock(3, sidewalkLevel + 7, 8, context.lightMat);
          chunk.setBlock(12, sidewalkLevel + 7, 7, context.lightMat);
        } else if (roads.toNorth() && roads.toSouth()) {
          chunk.setBlock(8, sidewalkLevel + 7, 3, context.lightMat);
          chunk.setBlock(7, sidewalkLevel + 7, 12, context.lightMat);
        }
       
        // add nature on top
View Full Code Here

      // defaults
      boolean vaultNorthWest = false;
      boolean vaultSouthWest = false;
      boolean vaultNorthEast = false;
      boolean vaultSouthEast = false;
      boolean centerNorth = !roads.toNorth();
      boolean centerSouth = !roads.toSouth();
      boolean centerWest = !roads.toWest();
      boolean centerEast = !roads.toEast();
     
      // empty out the sewer
View Full Code Here

TOP
Copyright © 2018 www.massapi.com. All rights reserved.
All source code are property of their respective owners. Java is a trademark of Sun Microsystems, Inc and owned by ORACLE Inc. Contact coftware#gmail.com.