Package mage.abilities.mana

Examples of mage.abilities.mana.SimpleManaAbility.addEffect()


        this.addAbility(new EntersBattlefieldTappedAbility());
        this.addAbility(new EntersBattlefieldAbility(new AddCountersSourceEffect(CounterType.DEPLETION.createInstance(2))));
        // {tap}, Remove a depletion counter from Hickory Woodlot: Add {G}{G} to your mana pool. If there are no depletion counters on Hickory Woodlot, sacrifice it.
        Ability ability = new SimpleManaAbility(Zone.BATTLEFIELD, Mana.GreenMana(2), new TapSourceCost());
        ability.addCost(new RemoveCountersSourceCost(CounterType.DEPLETION.createInstance(1)));
        ability.addEffect(new ConditionalOneShotEffect(new SacrificeSourceEffect(), new SourceHasCounterCondition(CounterType.DEPLETION, 0,0), "If there are no depletion counters on Hickory Woodlot, sacrifice it"));
        this.addAbility(ability);
    }

    public HickoryWoodlot(final HickoryWoodlot card) {
        super(card);
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        this.addAbility(new EntersBattlefieldTappedAbility());
        this.addAbility(new EntersBattlefieldAbility(new AddCountersSourceEffect(CounterType.DEPLETION.createInstance(2))));
        // {tap}, Remove a depletion counter from Sandstone Needle: Add {R}{R} to your mana pool. If there are no depletion counters on Sandstone Needle, sacrifice it.
        Ability ability = new SimpleManaAbility(Zone.BATTLEFIELD, Mana.RedMana(2), new TapSourceCost());
        ability.addCost(new RemoveCountersSourceCost(CounterType.DEPLETION.createInstance(1)));
        ability.addEffect(new ConditionalOneShotEffect(new SacrificeSourceEffect(), new SourceHasCounterCondition(CounterType.DEPLETION, 0,0), "If there are no depletion counters on Sandstone Needle, sacrifice it"));
        this.addAbility(ability);
    }

    public SandstoneNeedle(final SandstoneNeedle card) {
        super(card);
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        this.expansionSetCode = "10E";

        this.addAbility(new ColorlessManaAbility());

        Ability blueManaAbility = new SimpleManaAbility(Zone.BATTLEFIELD, Mana.BlueMana, new TapSourceCost());
        blueManaAbility.addEffect(new DamageControllerEffect(1));
        this.addAbility(blueManaAbility);
        Ability blackManaAbility = new SimpleManaAbility(Zone.BATTLEFIELD, Mana.BlackMana, new TapSourceCost());
        blackManaAbility.addEffect(new DamageControllerEffect(1));
        this.addAbility(blackManaAbility);
    }
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        Ability blueManaAbility = new SimpleManaAbility(Zone.BATTLEFIELD, Mana.BlueMana, new TapSourceCost());
        blueManaAbility.addEffect(new DamageControllerEffect(1));
        this.addAbility(blueManaAbility);
        Ability blackManaAbility = new SimpleManaAbility(Zone.BATTLEFIELD, Mana.BlackMana, new TapSourceCost());
        blackManaAbility.addEffect(new DamageControllerEffect(1));
        this.addAbility(blackManaAbility);
    }

    public UndergroundRiver(final UndergroundRiver card) {
        super(card);
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        this.expansionSetCode = "10E";
       
        this.addAbility(new ColorlessManaAbility());

        Ability redManaAbility = new SimpleManaAbility(Zone.BATTLEFIELD, Mana.RedMana, new TapSourceCost());
        redManaAbility.addEffect(new DamageControllerEffect(1));
        this.addAbility(redManaAbility);
        Ability greenManaAbility = new SimpleManaAbility(Zone.BATTLEFIELD, Mana.GreenMana, new TapSourceCost());
        greenManaAbility.addEffect(new DamageControllerEffect(1));
        this.addAbility(greenManaAbility);
    }
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        Ability redManaAbility = new SimpleManaAbility(Zone.BATTLEFIELD, Mana.RedMana, new TapSourceCost());
        redManaAbility.addEffect(new DamageControllerEffect(1));
        this.addAbility(redManaAbility);
        Ability greenManaAbility = new SimpleManaAbility(Zone.BATTLEFIELD, Mana.GreenMana, new TapSourceCost());
        greenManaAbility.addEffect(new DamageControllerEffect(1));
        this.addAbility(greenManaAbility);
    }

    public KarplusanForest(final KarplusanForest card) {
        super(card);
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        // Tap: Add 1 to your mana pool.
        this.addAbility(new ColorlessManaAbility());

        // Tap: Add Green or Blue to your mana pool. Yavimaya Coast deals 1 damage to you.
        Ability greenManaAbility = new SimpleManaAbility(Zone.BATTLEFIELD, Mana.GreenMana, new TapSourceCost());
        greenManaAbility.addEffect(new DamageControllerEffect(1));
        this.addAbility(greenManaAbility);
        Ability blueManaAbility = new SimpleManaAbility(Zone.BATTLEFIELD, Mana.BlueMana, new TapSourceCost());
        blueManaAbility.addEffect(new DamageControllerEffect(1));
        this.addAbility(blueManaAbility);
    }
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        // Tap: Add Green or Blue to your mana pool. Yavimaya Coast deals 1 damage to you.
        Ability greenManaAbility = new SimpleManaAbility(Zone.BATTLEFIELD, Mana.GreenMana, new TapSourceCost());
        greenManaAbility.addEffect(new DamageControllerEffect(1));
        this.addAbility(greenManaAbility);
        Ability blueManaAbility = new SimpleManaAbility(Zone.BATTLEFIELD, Mana.BlueMana, new TapSourceCost());
        blueManaAbility.addEffect(new DamageControllerEffect(1));
        this.addAbility(blueManaAbility);
    }

    public YavimayaCoast(final YavimayaCoast card) {
        super(card);
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        // Tap: Add 1 to your mana pool.
        this.addAbility(new ColorlessManaAbility());

        // Tap: Add Red or White to your mana pool. Battlefield Forge deals 1 damage to you.
        Ability redManaAbility = new SimpleManaAbility(Zone.BATTLEFIELD, Mana.RedMana, new TapSourceCost());
        redManaAbility.addEffect(new DamageControllerEffect(1));
        this.addAbility(redManaAbility);
        Ability whiteManaAbility = new SimpleManaAbility(Zone.BATTLEFIELD, Mana.WhiteMana, new TapSourceCost());
        whiteManaAbility.addEffect(new DamageControllerEffect(1));
        this.addAbility(whiteManaAbility);
    }
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        // Tap: Add Red or White to your mana pool. Battlefield Forge deals 1 damage to you.
        Ability redManaAbility = new SimpleManaAbility(Zone.BATTLEFIELD, Mana.RedMana, new TapSourceCost());
        redManaAbility.addEffect(new DamageControllerEffect(1));
        this.addAbility(redManaAbility);
        Ability whiteManaAbility = new SimpleManaAbility(Zone.BATTLEFIELD, Mana.WhiteMana, new TapSourceCost());
        whiteManaAbility.addEffect(new DamageControllerEffect(1));
        this.addAbility(whiteManaAbility);
    }

    public BattlefieldForge(final BattlefieldForge card) {
        super(card);
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