this.power = new MageInt(3);
this.toughness = new MageInt(4);
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostControlledEffect(1, 1, Duration.WhileOnBattlefield, filterWhite, true)));
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostControlledEffect(1, 1, Duration.WhileOnBattlefield, filterBlack, true)));
Ability ability = new SpellCastControllerTriggeredAbility(new TapTargetEffect(), filterWhiteSpellCard, true);
ability.addTarget(new TargetCreaturePermanent());
this.addAbility(ability);
ability = new SpellCastControllerTriggeredAbility(new DeathbringerLiegeEffect(), filterBlackSpellCard, true);
ability.addTarget(new TargetCreaturePermanent());
this.addAbility(ability);
}