this.power = new MageInt(2);
this.toughness = new MageInt(2);
// When Undead Executioner dies, you may have target creature get -2/-2 until end of turn.
Ability ability = new DiesTriggeredAbility(new BoostTargetEffect(-2, -2, Duration.EndOfTurn), true);
ability.addTarget(new TargetCreaturePermanent());
this.addAbility(ability);
}
public UndeadExecutioner(final UndeadExecutioner card) {
super(card);