this.addAbility(FlyingAbility.getInstance());
// Whenever Trained Condor attacks, another target creature you control gains flying until end of turn.
Effect effect = new GainAbilityTargetEffect(FlyingAbility.getInstance(), Duration.EndOfTurn);
Ability ability = new AttacksTriggeredAbility(effect, false);
Target target = new TargetControlledCreaturePermanent(1, 1, filter, true);
ability.addTarget(target);
this.addAbility(ability);
}
public TrainedCondor(final TrainedCondor card) {
super(card);