// {1}{W}, {T}: Put a training counter on target creature.
Ability ability = new ActivateAsSorceryActivatedAbility(Zone.BATTLEFIELD, new AddCountersTargetEffect(new Counter("Training")), new ManaCostsImpl("{1}{W}"));
ability.addCost(new TapSourceCost());
ability.addTarget(new TargetCreaturePermanent());
// That creature gains bushido 1 and becomes a Samurai in addition to its other creature types. Activate this ability only any time you could cast a sorcery.
ability.addEffect(new GainAbilityTargetEffect(new BushidoAbility(1),Duration.Custom));
ability.addEffect(new AddCardSubTypeTargetEffect("Samurai",Duration.Custom));
this.addAbility(ability);
}
public SenseiGoldenTail (final SenseiGoldenTail card) {