Package mage.sets.championsofkamigawa

Source Code of mage.sets.championsofkamigawa.SenseiGoldenTail

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
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*  WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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package mage.sets.championsofkamigawa;

import java.util.UUID;

import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Rarity;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.ActivateAsSorceryActivatedAbility;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.common.continious.AddCardSubTypeTargetEffect;
import mage.abilities.effects.common.continious.GainAbilityTargetEffect;
import mage.abilities.effects.common.counter.AddCountersTargetEffect;
import mage.abilities.keyword.BushidoAbility;
import mage.cards.CardImpl;
import mage.constants.Zone;
import mage.counters.Counter;
import mage.target.common.TargetCreaturePermanent;

/**
*
* @author LevelX
*/
public class SenseiGoldenTail extends CardImpl {

    public SenseiGoldenTail (UUID ownerId) {
        super(ownerId, 44, "Sensei Golden-Tail", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{1}{W}");
        this.supertype.add("Legendary");
        this.expansionSetCode = "CHK";
        this.subtype.add("Fox");
        this.subtype.add("Samurai");
        this.color.setWhite(true);
        this.power = new MageInt(2);
        this.toughness = new MageInt(1);

        // Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
        this.addAbility(new BushidoAbility(1));
        // {1}{W}, {T}: Put a training counter on target creature.
        Ability ability = new ActivateAsSorceryActivatedAbility(Zone.BATTLEFIELD, new AddCountersTargetEffect(new Counter("Training")), new ManaCostsImpl("{1}{W}"));
        ability.addCost(new TapSourceCost());
        ability.addTarget(new TargetCreaturePermanent());
        // That creature gains bushido 1 and becomes a Samurai in addition to its other creature types. Activate this ability only any time you could cast a sorcery.
        ability.addEffect(new GainAbilityTargetEffect(new BushidoAbility(1),Duration.Custom));
        ability.addEffect(new AddCardSubTypeTargetEffect("Samurai",Duration.Custom));
        this.addAbility(ability);
    }

    public SenseiGoldenTail (final SenseiGoldenTail card) {
        super(card);
    }

    @Override
    public SenseiGoldenTail copy() {
        return new SenseiGoldenTail(this);
    }

}
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