{
if (!noRangeSkill && !canSee)
{
actor.sendPacket(SystemMsg.CANNOT_SEE_TARGET);
setIntention(AI_INTENTION_ACTIVE);
actor.sendActionFailed();
return;
}
if ((_skill.getNextAction() == NextAction.ATTACK) && !actor.equals(target))
{
setNextAction(nextAction.ATTACK, target, null, _forceUse, false);