{
Playable actor = getActor();
if (target.isCreature() && (actor.isActionsDisabled() || actor.isAttackingDisabled()))
{
setNextAction(nextAction.ATTACK, target, null, forceUse, false);
actor.sendActionFailed();
return;
}
_dontMove = dontMove;
_forceUse = forceUse;
clearNextAction();