Package l2p.gameserver.model

Examples of l2p.gameserver.model.L2Player.addSkill()


            player.addSkill(SkillTable.getInstance().getInfo(itemSkill.getId(), newlevel), false);
          }
        }
        else if(player.getSkillLevel(itemSkill.getId()) < itemSkill.getLevel())
        {
          player.addSkill(itemSkill, false);
          if(itemSkill.isActive())
          {
            long reuseDelay = Formulas.calcSkillReuseDelay(player, itemSkill);
            reuseDelay = Math.min(reuseDelay, 30000);
            if(reuseDelay > 0 && !player.isSkillDisabled(itemSkill.getId()))
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        }
      }
    }
    if(enchant4Skill != null)
    {
      player.addSkill(enchant4Skill, false);
    }
    if(itemSkills != null || enchant4Skill != null)
    {
      player.sendPacket(new SkillList(player));
      player.updateStats();
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      {
        for(L2Skill skill : player.getClan().getAllSkills())
        {
          if(skill.getMinPledgeClass() <= player.getPledgeClass())
          {
            player.addSkill(skill, false);
          }
        }
      }
      // Add Hero Skills
      if(player.isHero())
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          var += ";";
        }
        var += skill.getId();
        activeChar.setVar("TransferSkills" + item_id, var);
      }
      activeChar.addSkill(skill, true);
      activeChar.updateStats();
      activeChar.sendUserInfo(true);
    }
    else
    {
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            return;
          }
          L2ItemInstance ri = activeChar.getInventory().destroyItem(spb, itemCount, true);
          activeChar.sendPacket(SystemMessage.removeItems(ri.getItemId(), itemCount));
        }
        activeChar.addSkill(skill, true);
        if(!SkillLearn.common && !SkillLearn.transformation)
        {
          activeChar.setSp(activeChar.getSp() - _requiredSp);
        }
        activeChar.updateStats();
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      if(player.getLevel() < SkillSpellbookTable.getMinLevel(item.getItemId()))
      {
        return;
      }
      L2ItemInstance ri = player.getInventory().destroyItem(item, 1, true);
      player.addSkill(skill, true);
      player.updateStats();
      player.sendChanges();
      player.sendPacket(SystemMessage.removeItems(ri.getItemId(), 1), new SkillList(player));
      // Анимация изучения книги над головой чара (на самом деле, для каждой книги своя анимация, но они одинаковые)
      player.broadcastPacket(new MagicSkillUse(player, player, 2790, 1, 1, 0));
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    {
      skill = SkillTable.getInstance().getInfo(_skillId, sl.getBaseLevel());
      activeChar.sendPacket(new SystemMessage(SystemMessage.FAILED_IN_ENCHANTING_SKILL_S1).addSkillName(_skillId, _skillLvl), new ExEnchantSkillResult(0));
      Log.add(activeChar.getName() + "|Failed to enchant|" + _skillId + "|to+" + _skillLvl + "|" + rate, "enchant_skills");
    }
    activeChar.addSkill(skill, true);
    updateSkillShortcuts(activeChar);
    activeChar.sendPacket(new ExEnchantSkillInfo(_skillId, activeChar.getSkillDisplayLevel(_skillId)));
  }

  private void updateSkillShortcuts(L2Player player)
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      activeChar.sendPacket(Msg.ITEMS_REQUIRED_FOR_SKILL_ENCHANT_ARE_INSUFFICIENT);
      return;
    }
    Functions.removeItem(activeChar, SkillTreeTable.UNTRAIN_ENCHANT_BOOK, 1);
    activeChar.addExpAndSp(0, sl.getCost()[1] * sl.getCostMult(), false, false);
    activeChar.addSkill(newSkill, true);
    if(_skillLvl > 100)
    {
      SystemMessage sm = new SystemMessage(SystemMessage.Untrain_of_enchant_skill_was_successful_Current_level_of_enchant_skill_S1_has_been_decreased_by_1);
      sm.addSkillName(_skillId, _skillLvl);
      activeChar.sendPacket(sm);
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      _skillLvl = sl.getBaseLevel();
    }
    L2Skill skill = SkillTable.getInstance().getInfo(_skillId, SkillTreeTable.convertEnchantLevel(sl.getBaseLevel(), _skillLvl, sl.getMaxLevel()));
    if(skill != null)
    {
      activeChar.addSkill(skill, true);
    }
    if(levelPenalty == 0)
    {
      SystemMessage sm = new SystemMessage(SystemMessage.Enchant_skill_route_change_was_successful_Lv_of_enchant_skill_S1_will_remain);
      sm.addSkillName(_skillId, _skillLvl);
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      return;
    }
    Functions.removeItem(activeChar, SkillTreeTable.SAFE_ENCHANT_BOOK, 1);
    if(Rnd.chance(rate))
    {
      activeChar.addSkill(skill, true);
      activeChar.addExpAndSp(0, -1 * requiredSp, false, false);
      Functions.removeItem(activeChar, 57, requiredAdena);
      activeChar.sendPacket(new SystemMessage(SystemMessage.SP_HAS_DECREASED_BY_S1).addNumber(requiredSp), new SystemMessage(SystemMessage.SUCCEEDED_IN_ENCHANTING_SKILL_S1).addSkillName(_skillId, _skillLvl), new ExEnchantSkillResult(1));
      activeChar.sendPacket(new SkillList(activeChar));
      updateSkillShortcuts(activeChar);
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