Vector3f pt2 = vectorsPool.get();
pt2.scaleAdd(vecLen, vec1, planeOrigin);
Vector3f pt3 = vectorsPool.get();
pt3.scale(vecLen, vec1);
pt3.sub(planeOrigin, pt3);
gl.glBegin(gl.GL_LINES);
gl.glVertex3f(pt0.x,pt0.y,pt0.z);
gl.glVertex3f(pt1.x,pt1.y,pt1.z);
gl.glVertex3f(pt2.x,pt2.y,pt2.z);