new Point3d(0.1,0.15,0.1)));
cyli.setCollidable(true);
//Position the cylinder and assign it to a transformation group.
Transform3D tfCylinder = new Transform3D();
tfCylinder.mul(rotationX);
Transform3D positionCyl = new Transform3D();
positionCyl.setTranslation(new Vector3f(-0.7f,0.0f,0.0f));
tfCylinder.mul(positionCyl);
TransformGroup tgCylinder = new TransformGroup(tfCylinder);