glShadeModel(GL_SMOOTH);
final FloatBuffer vectorBuffer = BufferUtils.createFloatBuffer(4);
vectorBuffer.clear();
vectorBuffer.put(0, 1.0f).put(1, 1.0f).put(2, 1.0f).put(3, 1.0f);
glLight(GL_LIGHT0, GL_DIFFUSE, vectorBuffer);
vectorBuffer.put(0, 1.0f).put(1, 1.0f).put(2, 1.0f).put(3, 1.0f);
glLight(GL_LIGHT0, GL_AMBIENT, vectorBuffer);