Examples of generateTypeConvertFireCode()


Examples of ptolemy.codegen.kernel.CodeGeneratorHelper.generateTypeConvertFireCode()

            // Fire the refinement
            if (fireRefinement) {
                if (inline) {
                    code.append(refinementHelper.generateFireCode());
                    code.append(refinementHelper.generateTypeConvertFireCode());
                } else {
                    code.append(CodeGeneratorHelper.generateName(refinement)
                            + "();" + _eol);
                }
            }
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Examples of ptolemy.codegen.kernel.CodeGeneratorHelper.generateTypeConvertFireCode()

        if (defaultRefinement != null) {
            code.append(_INDENT2 + "} else {" + _eol);
            if (inline) {
                CodeGeneratorHelper defaultHelper = (CodeGeneratorHelper) _getHelper(defaultRefinement);
                code.append(defaultHelper.generateFireCode());
                code.append(defaultHelper.generateTypeConvertFireCode());
            } else {
                code.append(CodeGeneratorHelper.generateName(defaultRefinement)
                        + "();" + _eol);
            }
        }
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Examples of ptolemy.codegen.kernel.CodeGeneratorHelper.generateTypeConvertFireCode()

            if (inline) {
                for (int i = 0; i < firing.getIterationCount(); i++) {

                    // generate fire code for the actor
                    code.append(helper.generateFireCode());
                    code.append(helper.generateTypeConvertFireCode());

                    // update buffer offset after firing each actor once
                    Iterator inputPorts = actor.inputPortList().iterator();
                    while (inputPorts.hasNext()) {
                        IOPort port = (IOPort) inputPorts.next();
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Examples of ptolemy.codegen.kernel.CodeGeneratorHelper.generateTypeConvertFireCode()

            if (inline) {
                for (int i = 0; i < firing.getIterationCount(); i++) {

                    // generate fire code for the actor
                    code.append(helper.generateFireCode());
                    code.append(helper.generateTypeConvertFireCode());

                    // update buffer offset after firing each actor once
                    Iterator inputPorts = actor.inputPortList().iterator();
                    while (inputPorts.hasNext()) {
                        IOPort port = (IOPort) inputPorts.next();
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Examples of ptolemy.codegen.kernel.CodeGeneratorHelper.generateTypeConvertFireCode()

                    CodeGeneratorHelper actorHelper = (CodeGeneratorHelper) _getHelper((NamedObj) actors[i]);

                    // fire the actor
                    if (inline) {
                        code.append(actorHelper.generateFireCode());
                        code.append(actorHelper.generateTypeConvertFireCode());
                    } else {
                        code.append(CodeGeneratorHelper
                                .generateName((NamedObj) actors[i])
                                + "();" + _eol);
                    }
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Examples of ptolemy.codegen.kernel.CodeGeneratorHelper.generateTypeConvertFireCode()

                if (inline) {
                    for (int i = 0; i < firing.getIterationCount(); i++) {

                        // generate fire code for the actor
                        code.append(helper.generateFireCode());
                        code.append(helper.generateTypeConvertFireCode());

                        // update buffer offset after firing each actor once
                        Iterator ports = ((Entity) actor).portList().iterator();
                        int j = 0; // j is the port number
                        while (ports.hasNext()) {
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Examples of ptolemy.codegen.kernel.CodeGeneratorHelper.generateTypeConvertFireCode()

                    for (int i = 0; i < actors.length; i++) {
                        CodeGeneratorHelper helper = (CodeGeneratorHelper) _getHelper((NamedObj) actors[i]);
                        // fire the actor
                        if (inline) {
                            codeBuffer.append(helper.generateFireCode());
                            codeBuffer.append(helper
                                    .generateTypeConvertFireCode());
                        } else {
                            codeBuffer
                                    .append(generateName((NamedObj) actors[i])
                                            + "();" + _eol);
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