private void initialize(Vector2f effectsTextureWidth) {
Vector2f texPos = new Vector2f(0.0f, 0.0f);
Tessellator tessellator = new Tessellator();
TessellatorHelper.addBlockMesh(tessellator, new Vector4f(1, 1, 1, 1f), texPos, effectsTextureWidth, 1.001f, 1.0f, 1.0f, 0.0f, 0.0f, 0.0f);
overlayMesh = tessellator.generateMesh();
tessellator = new Tessellator();
TessellatorHelper.addBlockMesh(tessellator, new Vector4f(1, 1, 1, .2f), texPos, effectsTextureWidth, 1.001f, 1.0f, 1.0f, 0.0f, 0.0f, 0.0f);
overlayMesh2 = tessellator.generateMesh();
defaultTextured = Assets.getMaterial("engine:prog.defaultTextured");
}