goldamount = 5 * Rand.roll1D6();
goldbars.setQuantity(goldamount);
// goldbars.setBoundTo(player.getName()); <- not sure
// if these should get bound or not.
player.equipOrPutOnGround(goldbars);
npc.say("Thank you! Take these " + Integer.toString(goldamount) + " gold bars, I have plenty. And, listen: If you'd ever like to get me another, be sure to ask me first. Rose Leigh is superstitious, she won't give the bloom unless she senses you need it.");
}
};
npc.add(ConversationStates.ATTENDING,
Arrays.asList("flower", "Rhosyd"),
new AndCondition(new QuestInStateCondition(QUEST_SLOT, 0, "got_flower"), new PlayerHasItemWithHimCondition("rhosyd")),