Package fcagnin.jglsdk.glutil

Examples of fcagnin.jglsdk.glutil.MatrixStack.perspective()


    }

    @Override
    protected void reshape(int w, int h) {
        MatrixStack persMatrix = new MatrixStack();
        persMatrix.perspective( 45.0f, (w / (float) h), zNear, zFar );

        ProjectionBlock projData = new ProjectionBlock();
        projData.cameraToClipMatrix = persMatrix.top();

        glBindBuffer( GL_UNIFORM_BUFFER, projectionUniformBuffer );
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    }

    @Override
    protected void reshape(int w, int h) {
        MatrixStack persMatrix = new MatrixStack();
        persMatrix.perspective( 90.0f, (w / (float) h), zNear, zFar );

        ProjectionBlock projData = new ProjectionBlock();
        projData.cameraToClipMatrix = persMatrix.top();

        glBindBuffer( GL_UNIFORM_BUFFER, projectionUniformBuffer );
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    }

    @Override
    protected void reshape(int w, int h) {
        MatrixStack persMatrix = new MatrixStack();
        persMatrix.perspective( 45.0f, (w / (float) h), zNear, zFar );

        ProjectionBlock projData = new ProjectionBlock();
        projData.cameraToClipMatrix = persMatrix.top();

        glBindBuffer( GL_UNIFORM_BUFFER, projectionUniformBuffer );
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    }

    @Override
    protected void reshape(int w, int h) {
        MatrixStack persMatrix = new MatrixStack();
        persMatrix.perspective( 60.0f, (w / (float) h), zNear, zFar );

        ProjectionBlock projData = new ProjectionBlock();
        projData.cameraToClipMatrix = persMatrix.top();

        glBindBuffer( GL_UNIFORM_BUFFER, projectionUniformBuffer );
View Full Code Here

    }

    @Override
    protected void reshape(int w, int h) {
        MatrixStack persMatrix = new MatrixStack();
        persMatrix.perspective( 45.0f, (w / (float) h), zNear, zFar );

        ProjectionBlock projData = new ProjectionBlock();
        projData.cameraToClipMatrix = persMatrix.top();

        glBindBuffer( GL_UNIFORM_BUFFER, projectionUniformBuffer );
View Full Code Here

    }

    @Override
    protected void reshape(int w, int h) {
        MatrixStack persMatrix = new MatrixStack();
        persMatrix.perspective( 45.0f, (w / (float) h), zNear, zFar );

        ProjectionBlock projData = new ProjectionBlock();
        projData.cameraToClipMatrix = persMatrix.top();

        glBindBuffer( GL_UNIFORM_BUFFER, projectionUniformBuffer );
View Full Code Here

    }

    @Override
    protected void reshape(int w, int h) {
        MatrixStack persMatrix = new MatrixStack();
        persMatrix.perspective( 45.0f, (w / (float) h), zNear, zFar );

        ProjectionBlock projData = new ProjectionBlock();
        projData.cameraToClipMatrix = persMatrix.top();

        glBindBuffer( GL_UNIFORM_BUFFER, projectionUniformBuffer );
View Full Code Here

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