Package eas.math.geometry

Examples of eas.math.geometry.Rectangle2D.upperLeftCorner()


                    "001, 003, 001, 001, 000, 000, 000",
                    params);
            agent.implantBrain(brain);
           
            pos = new Vector2D(
                    rand.nextDouble() * (bound.lowerRightCorner().x - bound.upperLeftCorner().x) + bound.upperLeftCorner().x,
                    rand.nextDouble() * (bound.lowerRightCorner().y - bound.upperLeftCorner().y) + bound.upperLeftCorner().y);
            richt = rand.nextDouble() * 360;
           
            while (!env.addCollidingAgent(
                    agent,
View Full Code Here


                    params);
            agent.implantBrain(brain);
           
            pos = new Vector2D(
                    rand.nextDouble() * (bound.lowerRightCorner().x - bound.upperLeftCorner().x) + bound.upperLeftCorner().x,
                    rand.nextDouble() * (bound.lowerRightCorner().y - bound.upperLeftCorner().y) + bound.upperLeftCorner().y);
            richt = rand.nextDouble() * 360;
           
            while (!env.addCollidingAgent(
                    agent,
                    pos, richt)) {
View Full Code Here

                    "001, 003, 001, 001, 000, 000, 000",
                    params);
            agent.implantBrain(brain);
           
            pos = new Vector2D(
                    rand.nextDouble() * (bound.lowerRightCorner().x - bound.upperLeftCorner().x) + bound.upperLeftCorner().x,
                    rand.nextDouble() * (bound.lowerRightCorner().y - bound.upperLeftCorner().y) + bound.upperLeftCorner().y);
            richt = rand.nextDouble() * 360;
           
            while (!env.addCollidingAgent(
                    agent,
View Full Code Here

           
            while (!env.addCollidingAgent(
                    agent,
                    pos, richt)) {
                pos = new Vector2D(
                        rand.nextDouble() * (bound.lowerRightCorner().x - bound.upperLeftCorner().x) + bound.upperLeftCorner().x,
                        rand.nextDouble() * (bound.lowerRightCorner().y - bound.upperLeftCorner().y) + bound.upperLeftCorner().y);
            }
           
        }
       
View Full Code Here

                    params);
            agent.implantBrain(brain);
           
            pos = new Vector2D(
                    rand.nextDouble() * (bound.lowerRightCorner().x - bound.upperLeftCorner().x) + bound.upperLeftCorner().x,
                    rand.nextDouble() * (bound.lowerRightCorner().y - bound.upperLeftCorner().y) + bound.upperLeftCorner().y);
            richt = rand.nextDouble() * 360;
           
            while (!env.addCollidingAgent(
                    agent,
                    pos, richt)) {
View Full Code Here

           
            while (!env.addCollidingAgent(
                    agent,
                    pos, richt)) {
                pos = new Vector2D(
                        rand.nextDouble() * (bound.lowerRightCorner().x - bound.upperLeftCorner().x) + bound.upperLeftCorner().x,
                        rand.nextDouble() * (bound.lowerRightCorner().y - bound.upperLeftCorner().y) + bound.upperLeftCorner().y);
            }
           
        }
       
View Full Code Here

                    params);
            agent.implantBrain(brain);
           
            pos = new Vector2D(
                    rand.nextDouble() * (bound.lowerRightCorner().x - bound.upperLeftCorner().x) + bound.upperLeftCorner().x,
                    rand.nextDouble() * (bound.lowerRightCorner().y - bound.upperLeftCorner().y) + bound.upperLeftCorner().y);
            richt = rand.nextDouble() * 360;
           
            while (!env.addCollidingAgent(
                    agent,
                    pos, richt)) {
View Full Code Here

            while (!env.addCollidingAgent(
                    agent,
                    pos, richt)) {
                pos = new Vector2D(
                        rand.nextDouble() * (bound.lowerRightCorner().x - bound.upperLeftCorner().x) + bound.upperLeftCorner().x,
                        rand.nextDouble() * (bound.lowerRightCorner().y - bound.upperLeftCorner().y) + bound.upperLeftCorner().y);
            }
           
        }
       
        return new MARBFastEnvironment[] { env };
View Full Code Here

           
            while (!env.addCollidingAgent(
                    agent,
                    pos, richt)) {
                pos = new Vector2D(
                        rand.nextDouble() * (bound.lowerRightCorner().x - bound.upperLeftCorner().x) + bound.upperLeftCorner().x,
                        rand.nextDouble() * (bound.lowerRightCorner().y - bound.upperLeftCorner().y) + bound.upperLeftCorner().y);
            }
           
        }
       
View Full Code Here

            while (!env.addCollidingAgent(
                    agent,
                    pos, richt)) {
                pos = new Vector2D(
                        rand.nextDouble() * (bound.lowerRightCorner().x - bound.upperLeftCorner().x) + bound.upperLeftCorner().x,
                        rand.nextDouble() * (bound.lowerRightCorner().y - bound.upperLeftCorner().y) + bound.upperLeftCorner().y);
            }
           
        }
       
        return new MARBFastEnvironment[] { env };
View Full Code Here

TOP
Copyright © 2018 www.massapi.com. All rights reserved.
All source code are property of their respective owners. Java is a trademark of Sun Microsystems, Inc and owned by ORACLE Inc. Contact coftware#gmail.com.