Examples of doSelfDestroy()


Examples of org.spout.vanilla.protocol.entity.PlayerEntityProtocol.doSelfDestroy()

      // Sync using vanilla Player 'self' protocol
      // Note: No messages gathered because all update methods send to the Player
      PlayerEntityProtocol pep = (PlayerEntityProtocol) ep;
      Player player = (Player) e;
      if (destroy) {
        pep.doSelfDestroy(player);
      }
      if (spawn) {
        pep.doSelfSpawn(player, getRepositionManager());
      }
      if (update) {
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