if (increase) multiplier.increaseMultiplier();
else multiplier.decreaseMultiplier();
multiplier = p.getMultiplier(Pokemon.S_SPDEFENCE);
if (increase) multiplier.increaseMultiplier();
else multiplier.decreaseMultiplier();
}
public boolean apply(Pokemon p) {
if (m_applied[p.getParty()] || !(m_applied[p.getParty()] = hasEffects(p.getField())))
return true;