//the current highest priority of the cursor can change when released is called on a gesture that successfully
//locks this cursor, so check each loop iteration
if ( processor.getLockPriority() < unlockingGesturePriority //Only call on gestures with a lower priority than the one releasing the lock
&& this.getCurrentLockPriority() <= processor.getLockPriority() //only call unLocked on analyzers with a lower or equal lockpriority
){
processor.cursorUnlocked(this);
//FIXME funktioniert das, wenn bei claim in anderer geste wieder was in die liste geadded wird etc?
}
}
}
}