// AIPlayer aiPlayer = player.getAIPlayer();
// AIBoosterStrategie st = aiPlayer.mBoosterStrategie;
Scoring sc = new Scoring();
sc.addScore(st.getLandDestroySetting()*10, AIHelper.AI_STRATEGIE_LAND_DESTROY);
sc.addScore(st.getCreatureSetting()*10, AIHelper.AI_STRATEGIE_CREATURE);
sc.addScore(st.getCreatureDamagePreference()*10, AIHelper.AI_STRATEGIE_CREATURE_DAMAGE);
sc.addScore(st.getHandSorceryPreference()*10, AIHelper.AI_STRATEGIE_HAND);
sc.addScore(st.getHealingPreference()*10, AIHelper.AI_STRATEGIE_HEALING);
sc.addScore(st.getPlayerDamagePreference()*10, AIHelper.AI_STRATEGIE_PLAYER_DAMAGE);