Package csa.jportal.ai.helper

Examples of csa.jportal.ai.helper.Scoring.addScore()


        int w = landList.getSubListBySubType("Plains").size();
        int u = landList.getSubListBySubType("Island").size();
        int g = landList.getSubListBySubType("Forest").size();
        s.addScore(b, "B");
        s.addScore(r, "R");
        s.addScore(w, "W");
        s.addScore(u, "U");
        s.addScore(g, "G");
        return s.getHighScoreTypeString();
    }
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        int u = landList.getSubListBySubType("Island").size();
        int g = landList.getSubListBySubType("Forest").size();
        s.addScore(b, "B");
        s.addScore(r, "R");
        s.addScore(w, "W");
        s.addScore(u, "U");
        s.addScore(g, "G");
        return s.getHighScoreTypeString();
    }

    public static int getPowerSum(CardList creatureList)
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        int g = landList.getSubListBySubType("Forest").size();
        s.addScore(b, "B");
        s.addScore(r, "R");
        s.addScore(w, "W");
        s.addScore(u, "U");
        s.addScore(g, "G");
        return s.getHighScoreTypeString();
    }

    public static int getPowerSum(CardList creatureList)
    {
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//        AIPlayer aiPlayer = player.getAIPlayer();

//        AIBoosterStrategie st = aiPlayer.mBoosterStrategie;

        Scoring sc = new Scoring();
        sc.addScore(st.getLandDestroySetting()*10, AIHelper.AI_STRATEGIE_LAND_DESTROY);
        sc.addScore(st.getCreatureSetting()*10, AIHelper.AI_STRATEGIE_CREATURE);
        sc.addScore(st.getCreatureDamagePreference()*10, AIHelper.AI_STRATEGIE_CREATURE_DAMAGE);
        sc.addScore(st.getHandSorceryPreference()*10, AIHelper.AI_STRATEGIE_HAND);
        sc.addScore(st.getHealingPreference()*10, AIHelper.AI_STRATEGIE_HEALING);
        sc.addScore(st.getPlayerDamagePreference()*10, AIHelper.AI_STRATEGIE_PLAYER_DAMAGE);
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//        AIBoosterStrategie st = aiPlayer.mBoosterStrategie;

        Scoring sc = new Scoring();
        sc.addScore(st.getLandDestroySetting()*10, AIHelper.AI_STRATEGIE_LAND_DESTROY);
        sc.addScore(st.getCreatureSetting()*10, AIHelper.AI_STRATEGIE_CREATURE);
        sc.addScore(st.getCreatureDamagePreference()*10, AIHelper.AI_STRATEGIE_CREATURE_DAMAGE);
        sc.addScore(st.getHandSorceryPreference()*10, AIHelper.AI_STRATEGIE_HAND);
        sc.addScore(st.getHealingPreference()*10, AIHelper.AI_STRATEGIE_HEALING);
        sc.addScore(st.getPlayerDamagePreference()*10, AIHelper.AI_STRATEGIE_PLAYER_DAMAGE);
        sc.sort();
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//        AIBoosterStrategie st = aiPlayer.mBoosterStrategie;

        Scoring sc = new Scoring();
        sc.addScore(st.getLandDestroySetting()*10, AIHelper.AI_STRATEGIE_LAND_DESTROY);
        sc.addScore(st.getCreatureSetting()*10, AIHelper.AI_STRATEGIE_CREATURE);
        sc.addScore(st.getCreatureDamagePreference()*10, AIHelper.AI_STRATEGIE_CREATURE_DAMAGE);
        sc.addScore(st.getHandSorceryPreference()*10, AIHelper.AI_STRATEGIE_HAND);
        sc.addScore(st.getHealingPreference()*10, AIHelper.AI_STRATEGIE_HEALING);
        sc.addScore(st.getPlayerDamagePreference()*10, AIHelper.AI_STRATEGIE_PLAYER_DAMAGE);
        sc.sort();

View Full Code Here

        Scoring sc = new Scoring();
        sc.addScore(st.getLandDestroySetting()*10, AIHelper.AI_STRATEGIE_LAND_DESTROY);
        sc.addScore(st.getCreatureSetting()*10, AIHelper.AI_STRATEGIE_CREATURE);
        sc.addScore(st.getCreatureDamagePreference()*10, AIHelper.AI_STRATEGIE_CREATURE_DAMAGE);
        sc.addScore(st.getHandSorceryPreference()*10, AIHelper.AI_STRATEGIE_HAND);
        sc.addScore(st.getHealingPreference()*10, AIHelper.AI_STRATEGIE_HEALING);
        sc.addScore(st.getPlayerDamagePreference()*10, AIHelper.AI_STRATEGIE_PLAYER_DAMAGE);
        sc.sort();

        int listSize = 0;
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        Scoring sc = new Scoring();
        sc.addScore(st.getLandDestroySetting()*10, AIHelper.AI_STRATEGIE_LAND_DESTROY);
        sc.addScore(st.getCreatureSetting()*10, AIHelper.AI_STRATEGIE_CREATURE);
        sc.addScore(st.getCreatureDamagePreference()*10, AIHelper.AI_STRATEGIE_CREATURE_DAMAGE);
        sc.addScore(st.getHandSorceryPreference()*10, AIHelper.AI_STRATEGIE_HAND);
        sc.addScore(st.getHealingPreference()*10, AIHelper.AI_STRATEGIE_HEALING);
        sc.addScore(st.getPlayerDamagePreference()*10, AIHelper.AI_STRATEGIE_PLAYER_DAMAGE);
        sc.sort();

        int listSize = 0;
        Pair pairs[] = new Pair[7];
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