bb = BoundingBox.UNIT_CUBE.scale(0.334, fudge,fudge);
TranslatedCubeRenderer.instance.renderBoundingBox(x, y, z, block, bb, xform, world != null);
bb = BoundingBox.UNIT_CUBE.scale(0.334, fudge,fudge);
bb = bb.translate(-0.5f + (0.334f/2),0,0);
TranslatedCubeRenderer.instance.renderBoundingBox(x, y, z, block, bb, xform, world != null);
if(vat != null) {
ccr.renderBlock(world, block, x, y, z, overlayRenderer);
}