Package com.l2jfrozen.gameserver.network.serverpackets

Examples of com.l2jfrozen.gameserver.network.serverpackets.NpcHtmlMessage.replace()


    html.replace("%typesframe%", getTypesFrame(scheme_key));
   
    if (skill_group.equalsIgnoreCase("unselected"))
    {
      html.replace("%schemelistframe%", getPlayerSchemeListFrame(player, skill_group, scheme_key));
      html.replace("%skilllistframe%", getGroupSkillListFrame(player, null, null));     
      html.replace("%myschemeframe%", getPlayerSkillListFrame(player, null, null));
    }
    else
    {
      html.replace("%schemelistframe%", getPlayerSchemeListFrame(player, skill_group, scheme_key));
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    if (skill_group.equalsIgnoreCase("unselected"))
    {
      html.replace("%schemelistframe%", getPlayerSchemeListFrame(player, skill_group, scheme_key));
      html.replace("%skilllistframe%", getGroupSkillListFrame(player, null, null));     
      html.replace("%myschemeframe%", getPlayerSkillListFrame(player, null, null));
    }
    else
    {
      html.replace("%schemelistframe%", getPlayerSchemeListFrame(player, skill_group, scheme_key));
      html.replace("%skilllistframe%", getGroupSkillListFrame(player, skill_group, scheme_key));     
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      html.replace("%skilllistframe%", getGroupSkillListFrame(player, null, null));     
      html.replace("%myschemeframe%", getPlayerSkillListFrame(player, null, null));
    }
    else
    {
      html.replace("%schemelistframe%", getPlayerSchemeListFrame(player, skill_group, scheme_key));
      html.replace("%skilllistframe%", getGroupSkillListFrame(player, skill_group, scheme_key));     
      html.replace("%myschemeframe%", getPlayerSkillListFrame(player, skill_group, scheme_key));
    }
    sendHtmlMessage(player, html);
  }
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      html.replace("%myschemeframe%", getPlayerSkillListFrame(player, null, null));
    }
    else
    {
      html.replace("%schemelistframe%", getPlayerSchemeListFrame(player, skill_group, scheme_key));
      html.replace("%skilllistframe%", getGroupSkillListFrame(player, skill_group, scheme_key));     
      html.replace("%myschemeframe%", getPlayerSkillListFrame(player, skill_group, scheme_key));
    }
    sendHtmlMessage(player, html);
  }
 
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    }
    else
    {
      html.replace("%schemelistframe%", getPlayerSchemeListFrame(player, skill_group, scheme_key));
      html.replace("%skilllistframe%", getGroupSkillListFrame(player, skill_group, scheme_key));     
      html.replace("%myschemeframe%", getPlayerSkillListFrame(player, skill_group, scheme_key));
    }
    sendHtmlMessage(player, html);
  }
 
 
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       strBuffer.append("<tr><td></td><td></td><td></td></tr>");
       strBuffer.append("</table><img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left>");
         }
     strBuffer.append("</center></body></html>");
     html.setHtml(strBuffer.toString());
     html.replace("%objectId%", String.valueOf(getObjectId()));
     html.replace("%charname%", player.getName());
     player.sendPacket(html);
     }
 
  private void showMainMenu(L2PcInstance player)
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       strBuffer.append("</table><img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left>");
         }
     strBuffer.append("</center></body></html>");
     html.setHtml(strBuffer.toString());
     html.replace("%objectId%", String.valueOf(getObjectId()));
     html.replace("%charname%", player.getName());
     player.sendPacket(html);
     }
 
  private void showMainMenu(L2PcInstance player)
    {
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        strBuffer.append("</body>");
        strBuffer.append("</html>");
         }
     strBuffer.append("</center></body></html>");
     html.setHtml(strBuffer.toString());
     html.replace("%objectId%", String.valueOf(getObjectId()));
     html.replace("%charname%", player.getName());
     player.sendPacket(html);
     }
 
  /**
 
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        strBuffer.append("</html>");
         }
     strBuffer.append("</center></body></html>");
     html.setHtml(strBuffer.toString());
     html.replace("%objectId%", String.valueOf(getObjectId()));
     html.replace("%charname%", player.getName());
     player.sendPacket(html);
     }
 
  /**
   * Returns a table with info about player's scheme list.<br>
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      File mainText = new File(Config.DATAPACK_ROOT, Welcome_Path);
      if (mainText.exists())
      {
        NpcHtmlMessage html = new NpcHtmlMessage(1);
        html.setFile(Welcome_Path);
        html.replace("%name%", activeChar.getName());
        sendPacket(html);
      }
    }

    if ((activeChar.getClan() != null) && activeChar.getClan().isNoticeEnabled())
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