// Like L2OFF must remove the first effect if the second effect lands
// target.stopSkillEffects(skill.getId());
skill.getEffects(activeChar, target, ss, sps, bss);
SystemMessage sm = new SystemMessage(SystemMessageId.YOU_FEEL_S1_EFFECT);
sm.addSkillName(skill.getId());
target.sendPacket(sm);
sm = null;
}
else
{
SystemMessage sm = new SystemMessage(SystemMessageId.S1_WAS_UNAFFECTED_BY_S2);