return;
if (target != null) {
// Add the target to the actor _aggroList or update hate if already
// present
me.addDamageHate(target, 0, aggro);
// Set the actor AI Intention to AI_INTENTION_ATTACK
if (getIntention() != CtrlIntention.AI_INTENTION_ATTACK) {
// Set the L2Character movement type to run and send
// Server->Client packet ChangeMoveType to all others