Package com.badlogic.gdx.physics.box2d

Examples of com.badlogic.gdx.physics.box2d.Body.createFixture()


    def.linearDamping = 5;
    Body box = world.createBody(def);

    CircleShape poly = new CircleShape();
    poly.setRadius(radius);
    Fixture fix = box.createFixture(poly, density);
    poly.dispose();

    return box;
  }
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      boxBodyDef.position.y = 2;
      boxBodyDef.angularDamping = 1f;
      boxBodyDef.linearDamping = 1.0f;
      Body boxBody = world.createBody(boxBodyDef);

      boxBody.createFixture(boxPoly, 1);

      // add the box to our list of boxes
      enemies.add(boxBody);
    }
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    def.type = type;
    Body box = world.createBody(def);

    CircleShape poly = new CircleShape();
    poly.setRadius(radius);
    Fixture fix = box.createFixture(poly, density);
    poly.dispose();

    return box;
  }
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      boxBodyDef.type = BodyType.DynamicBody;
      boxBodyDef.position.x = -24 + (float)(Math.random() * 48);
      boxBodyDef.position.y = 10 + (float)(Math.random() * 100);
      Body boxBody = world.createBody(boxBodyDef);

      boxBody.createFixture(boxPoly, 1);
    }

    // we are done, all that's left is disposing the boxPoly
    boxPoly.dispose();
  }
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    def.linearDamping = 5;
    Body box = world.createBody(def);

    CircleShape poly = new CircleShape();
    poly.setRadius(radius);
    Fixture fix = box.createFixture(poly, density);
    poly.dispose();

    return box;
  }
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