boxBodyDef.type = BodyType.DynamicBody;
boxBodyDef.position.x = -24 + (float)(Math.random() * 48);
boxBodyDef.position.y = 10 + (float)(Math.random() * 100);
Body boxBody = world.createBody(boxBodyDef);
boxBody.createFixture(boxPoly, 1);
}
// we are done, all that's left is disposing the boxPoly
boxPoly.dispose();
}