tmpHandle.clear();
tmpHandle.put(bufferHandle);
tmpHandle.flip();
GL20 gl = Gdx.gl20;
gl.glBindBuffer(GL20.GL_ELEMENT_ARRAY_BUFFER, 0);
gl.glDeleteBuffers(1, tmpHandle);
bufferHandle = 0;
} else if (Gdx.gl11 != null) {
tmpHandle.clear();
tmpHandle.put(bufferHandle);
tmpHandle.flip();