elev = last.getElevation();
pos = last.getPosition();
distance = last.getDistance();
}
int ceil = client.game.getBoard().getHex(pos).ceiling();
choiceDialog.checkPerformability(vel, elev, ceil, a.isVSTOL(),
distance);
choiceDialog.setVisible(true);
int manType = choiceDialog.getChoice();
if ((manType > ManeuverType.MAN_NONE) && addManeuver(manType)) {
clientgui.bv.drawMovementData(ce, cmd);