if(attacker == null || attacker.getPlayer() == null)
{
return;
}
L2NpcInstance actor = getActor();
if(actor == null || !actor.canAttackCharacter(attacker))
{
return;
}
L2Player player = attacker.getPlayer();
if(getIntention() != CtrlIntention.AI_INTENTION_ATTACK && (SevenSigns.getInstance().isSealValidationPeriod() || SevenSigns.getInstance().isCompResultsPeriod()) && actor.isSevenSignsMonster())