camera.lookAt(scene.getChild("pos"+(i+1)).getLocalTranslation(), Vector3f.UNIT_Y);
CameraNode cn;
}
NewCharacterModel v = new NewCharacterModel(clientInfo.getCharHandler().getCharSummary(i));
v.attachVisuals();
pos = scene.getChild("pos"+(i+1)).getLocalTranslation().clone();
pos.y -= 1.0f;
v.setLocalTranslation(pos);
v.setLocalRotation(new Quaternion().fromAngleNormalAxis((float) Math.PI, Vector3f.UNIT_Y.negate()));
Singleton.get().getSceneManager().changeCharNode(v,Action.ADD);