IAEItemStack retrieved = Platform.poweredExtraction( energy, cell, input, new PlayerSource( player, this ) );
if ( retrieved != null )
{
ItemStack newItems = retrieved.getItemStack();
InventoryAdaptor adaptor = InventoryAdaptor.getAdaptor( player, ForgeDirection.UNKNOWN );
newItems = adaptor.addItems( newItems );
if ( newItems != null )
{
TileEntity te = tile;
List<ItemStack> list = Arrays.asList( newItems );
Platform.spawnDrops( player.worldObj, te.xCoord + side.offsetX, te.yCoord + side.offsetY, te.zCoord + side.offsetZ, list );