game.clearDeploymentThisRound();
game.checkForCompleteDeployment();
Enumeration<Player> pls = game.getPlayers();
while (pls.hasMoreElements()) {
Player p = pls.nextElement();
p.adjustStartingPosForReinforcements();
}
if (game.getRoundCount() < 1) {
changePhase(IGame.Phase.PHASE_INITIATIVE);
} else {