Examples of addVertex()


Examples of net.minecraft.client.renderer.Tessellator.addVertex()

    GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
    GL11.glColor4f(r, g, b, a);
    tessellator.startDrawingQuads();
    tessellator.addVertex(x1, y2, 0.0D);
    tessellator.addVertex(x2, y2, 0.0D);
    tessellator.addVertex(x2, y1, 0.0D);
    tessellator.addVertex(x1, y1, 0.0D);
    tessellator.draw();
    GL11.glEnable(GL11.GL_TEXTURE_2D);
    GL11.glDisable(GL11.GL_BLEND);
  }
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Examples of net.minecraft.client.renderer.Tessellator.addVertex()

    GL11.glColor4f(r, g, b, a);
    tessellator.startDrawingQuads();
    tessellator.addVertex(x1, y2, 0.0D);
    tessellator.addVertex(x2, y2, 0.0D);
    tessellator.addVertex(x2, y1, 0.0D);
    tessellator.addVertex(x1, y1, 0.0D);
    tessellator.draw();
    GL11.glEnable(GL11.GL_TEXTURE_2D);
    GL11.glDisable(GL11.GL_BLEND);
  }
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Examples of net.minecraft.client.renderer.Tessellator.addVertex()

    GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
    GL11.glShadeModel(GL11.GL_SMOOTH);
    Tessellator tessellator = Tessellator.instance;
    tessellator.startDrawingQuads();
    tessellator.setColorRGBA_F(r1, g1, b1, a1);
    tessellator.addVertex(x2, y1, zLevel);
    tessellator.addVertex(x1, y1, zLevel);
    tessellator.setColorRGBA_F(r2, g2, b2, a2);
    tessellator.addVertex(x1, y2, zLevel);
    tessellator.addVertex(x2, y2, zLevel);
    tessellator.draw();
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Examples of net.minecraft.client.renderer.Tessellator.addVertex()

    GL11.glShadeModel(GL11.GL_SMOOTH);
    Tessellator tessellator = Tessellator.instance;
    tessellator.startDrawingQuads();
    tessellator.setColorRGBA_F(r1, g1, b1, a1);
    tessellator.addVertex(x2, y1, zLevel);
    tessellator.addVertex(x1, y1, zLevel);
    tessellator.setColorRGBA_F(r2, g2, b2, a2);
    tessellator.addVertex(x1, y2, zLevel);
    tessellator.addVertex(x2, y2, zLevel);
    tessellator.draw();
    GL11.glShadeModel(GL11.GL_FLAT);
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Examples of net.minecraft.client.renderer.Tessellator.addVertex()

    tessellator.startDrawingQuads();
    tessellator.setColorRGBA_F(r1, g1, b1, a1);
    tessellator.addVertex(x2, y1, zLevel);
    tessellator.addVertex(x1, y1, zLevel);
    tessellator.setColorRGBA_F(r2, g2, b2, a2);
    tessellator.addVertex(x1, y2, zLevel);
    tessellator.addVertex(x2, y2, zLevel);
    tessellator.draw();
    GL11.glShadeModel(GL11.GL_FLAT);
    GL11.glDisable(GL11.GL_BLEND);
    GL11.glEnable(GL11.GL_ALPHA_TEST);
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Examples of net.minecraft.src.Tessellator.addVertex()

    GL11.glShadeModel(GL11.GL_SMOOTH);
    Tessellator tessellator = Tessellator.instance;
    tessellator.startDrawingQuads();
    boolean VERT = gradient.getOrientation() == Orientation.VERTICAL;
    tessellator.setColorRGBA_F(gradient.getTopColor().getRedF(), gradient.getTopColor().getGreenF(), gradient.getTopColor().getBlueF(), gradient.getTopColor().getAlphaF());
    tessellator.addVertex((VERT ? gradient.getWidth() : 0) + gradient.getScreenX(), (VERT ? 0 : gradient.getHeight()) + gradient.getScreenY(), 0.0D);
    tessellator.addVertex(gradient.getScreenX(), gradient.getScreenY(), 0.0D);
    tessellator.setColorRGBA_F(gradient.getBottomColor().getRedF(), gradient.getBottomColor().getGreenF(), gradient.getBottomColor().getBlueF(), gradient.getBottomColor().getAlphaF());
    tessellator.addVertex((VERT ? 0 : gradient.getWidth()) + gradient.getScreenX(), (VERT ? gradient.getHeight() : 0) + gradient.getScreenY(), 0.0D);
    tessellator.addVertex(gradient.getWidth() + gradient.getScreenX(), gradient.getHeight() + gradient.getScreenY(), 0.0D);
    tessellator.draw();
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Examples of net.sf.fysix.leveleditor.tool.level.subtool.draw.ShapeMapObject.addVertex()

    List<ShapeData> shapes = sh.getShapes();
    for (ShapeData sd : Collections.unmodifiableCollection(shapes)){
      ShapeMapObject smo = new ShapeMapObject(new DrawSettings()); // TODO: Attach draw settings to GENEREAL (DrawTool)
      for(int i=0;i<sd.x.length;i++){
        WorldPos vertex = new WorldPos(sd.x[i], sd.y[i]);
        smo.addVertex(vertex);
        smo.setShapeId(sd.name);
      }
      refEditor.addMapObject(smo);
   
  }
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Examples of net.sf.graphiti.model.Graph.addVertex()

    for (Object obj : list) {
      if (obj instanceof VertexEditPart) {
        VertexEditPart part = (VertexEditPart) obj;
        Vertex vertex = (Vertex) part.getModel();
        Graph parent = it.next();
        parent.addVertex(vertex);

        // update bounds
        Rectangle bounds = (Rectangle) vertex
            .getValue(Vertex.PROPERTY_SIZE);
        vertex.firePropertyChange(Vertex.PROPERTY_SIZE, null, bounds);
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Examples of nu3a.geometry.N3VertexData.addVertex()

    v8.x = maxX;
    v8.y = maxY;
    v8.z = minZ;

    v.addVertex(v1);
    v.addVertex(v2);
    v.addVertex(v2);
    v.addVertex(v3);
    v.addVertex(v3);
    v.addVertex(v4);
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Examples of nu3a.geometry.N3VertexData.addVertex()

    v.addVertex(v5);
    v.addVertex(v6);
    v.addVertex(v6);
    v.addVertex(v7);
    v.addVertex(v7);
    v.addVertex(v8);
    v.addVertex(v8);
    v.addVertex(v5);

    v.addVertex(v1);
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