Examples of addVector()


Examples of framework.spacial.PositionComponent.addVector()

    GridLineGenerator.generateLineGrid(grid, gridParent, spacing);
    SquareGenerator.generateSquares(grid, gridParent, spacing);
   
    PositionComponent pos = new PositionComponent(0, 0);
    gridParent.addComponent(pos);
    pos.addVector(new Vector2f(topLeftX, topLeftY));
   
    DotsGenerator.createDots(topLeftX, topLeftY , grid.getDotsWidth() , grid.getDotsHeight() , spacing, gridParent);
  }
 
  public static ArrayList<Player> generatePlayers(int numHumanPlayers, int numAIPlayers){
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Examples of framework.spacial.PositionComponent.addVector()

  public void onEvent(Event e) {
    if(e != null && e.getType() == "TimePassed"){
      PositionComponent pos = (PositionComponent) getSiblingByType(PositionComponent.class.getName());
      if(pos != null){
        TimePassedEvent time = (TimePassedEvent) e;
        pos.addVector(this.getVector().scale(time.getDelta()));
      }
    }
  }
 
 
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Examples of image.processing.patterns.cluster.Cluster.addVector()

    // SPECIAL CASE: If only one vector
    if (vectors.size() == 1) {
      // Create a single cluster and return it
      DoubleArray vector = vectors.get(0);
      Cluster cluster = new Cluster(vectorsSize);
      cluster.addVector(vector);
      clusters.add(cluster);
      return clusters;
    }
   
    // (1) Randomly generate k empty clusters with a random mean (cluster
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Examples of image.processing.patterns.cluster.Cluster.addVector()

      DoubleArray theVector = new DoubleArray(vector, vectorCount);
                        vectorCount++;
     
      // Initiallly we create a cluster for each vector
      Cluster cluster = new Cluster(vector.length);
      cluster.addVector(theVector);
      cluster.setMean(theVector.clone());
      clusters.add(cluster);
    }
    reader.close(); // close the input file
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Examples of image.processing.patterns.cluster.Cluster.addVector()

    // SPECIAL CASE: If only one vector
    if (vectors.size() == 1) {
      // Create a single cluster and return it
      DoubleArray vector = vectors.get(0);
      Cluster cluster = new Cluster(vectorsSize);
      cluster.addVector(vector);
      clusters.add(cluster);
      return clusters;
    }
   
    // (1) Randomly generate k empty clusters with a random mean (cluster
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Examples of net.minecraft.util.Vec3.addVector()

          otherDecay = quantaPerBlock - getQuantaValue(world, x2, y - 1, z2);

          if(otherDecay >= 0)
          {
            int power = otherDecay - (decay - quantaPerBlock);
            vec = vec.addVector((x2 - x) * power, (y - y) * power, (z2 - z) * power);
          }
        }
      }
      else if(otherDecay >= 0)
      {
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Examples of net.minecraft.util.Vec3.addVector()

        }
      }
      else if(otherDecay >= 0)
      {
        int power = otherDecay - decay;
        vec = vec.addVector((x2 - x) * power, (y - y) * power, (z2 - z) * power);
      }
    }

    if(world.getBlockId(x, y + 1, z) == blockID)
    {
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Examples of net.minecraft.util.Vec3.addVector()

                {
                    otherDecay = quantaPerBlock - getQuantaValue(world, x2, y - 1, z2);
                    if (otherDecay >= 0)
                    {
                        int power = otherDecay - (decay - quantaPerBlock);
                        vec = vec.addVector((x2 - x) * power, (y - y) * power, (z2 - z) * power);
                    }
                }
            }
            else if (otherDecay >= 0)
            {
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Examples of net.minecraft.util.Vec3.addVector()

                }
            }
            else if (otherDecay >= 0)
            {
                int power = otherDecay - decay;
                vec = vec.addVector((x2 - x) * power, (y - y) * power, (z2 - z) * power);
            }
        }

        if (world.getBlock(x, y + 1, z) == this)
        {
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Examples of net.minecraft.util.Vec3.addVector()

          b0 = 2;
        }
        if(vec38 == vec37) {
          b0 = 3;
        }
        return new MovingObjectPosition(x, y, z, b0, vec38.addVector(x, y, z));
      }
    }
    RaytraceResult raytraceResult = doRayTrace(world, x, y, z, origin, direction);

    if (raytraceResult == null) {
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