Examples of addToTreasuryNoTax()


Examples of com.l2jfrozen.gameserver.model.entity.siege.Castle.addToTreasuryNoTax()

      sendPacket(new SystemMessage(SystemMessageId.YOU_NOT_ENOUGH_ADENA));
      return;
    }

    // Adding to treasury for Manor Castle
    castle.addToTreasuryNoTax((int) totalPrice);

    // Proceed the purchase
    InventoryUpdate playerIU = new InventoryUpdate();
    for(int i = 0; i < _count; i++)
    {
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Examples of l2p.gameserver.model.entity.residence.Castle.addToTreasuryNoTax()

          player.sendPacket(html);
          return;
        }
        if(treasure > 0)
        {
          castle.addToTreasuryNoTax(-treasure, false, false);
          Log.add(castle.getName() + "|" + -treasure + "|CastleChamberlain", "treasury");
          player.addAdena(treasure);
        }
      }
      NpcHtmlMessage html = new NpcHtmlMessage(player, this);
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Examples of l2p.gameserver.model.entity.residence.Castle.addToTreasuryNoTax()

          player.sendPacket(Msg.YOU_DO_NOT_HAVE_ENOUGH_ADENA);
          return;
        }
        if(treasure > 0)
        {
          castle.addToTreasuryNoTax(treasure, false, false);
          Log.add(castle.getName() + "|" + treasure + "|CastleChamberlain", "treasury");
          player.reduceAdena(treasure, true);
        }
      }
      NpcHtmlMessage html = new NpcHtmlMessage(player, this);
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Examples of l2p.gameserver.model.entity.residence.Castle.addToTreasuryNoTax()

      sendPacket(Msg.YOU_DO_NOT_HAVE_ENOUGH_ADENA);
      return;
    }
    player.reduceAdena(totalPrice, true);
    // Adding to treasury for Manor Castle
    castle.addToTreasuryNoTax((int) totalPrice, false, true);
    Log.add(castle.getName() + "|" + (int) totalPrice + "|BuySeed", "treasury");
    // Proceed the purchase
    for(int i = 0; i < _count; i++)
    {
      int seedId = (int) _items[i * 2 + 0];
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Examples of lineage2.gameserver.model.entity.residence.Castle.addToTreasuryNoTax()

          player.sendPacket(html);
          return;
        }
        if(treasure > 0)
        {
          castle.addToTreasuryNoTax(-treasure, false, false);
          Log.add(castle.getName() + "|" + -treasure + "|CastleChamberlain", "treasury");
          player.addAdena(treasure);
        }
      }
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Examples of lineage2.gameserver.model.entity.residence.Castle.addToTreasuryNoTax()

          player.sendPacket(SystemMsg.YOU_DO_NOT_HAVE_ENOUGH_ADENA);
          return;
        }
        if(treasure > 0)
        {
          castle.addToTreasuryNoTax(treasure, false, false);
          Log.add(castle.getName() + "|" + treasure + "|CastleChamberlain", "treasury");
          player.reduceAdena(treasure, true);
        }
      }
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Examples of lineage2.gameserver.model.entity.residence.Castle.addToTreasuryNoTax()

          player.sendPacket(html);
          return;
        }
        if(treasure > 0)
        {
          castle.addToTreasuryNoTax(-treasure, false, false);
          Log.add(castle.getName() + "|" + -treasure + "|CastleChamberlain", "treasury");
          player.addAdena(treasure);
        }
      }
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Examples of lineage2.gameserver.model.entity.residence.Castle.addToTreasuryNoTax()

          player.sendPacket(SystemMsg.YOU_DO_NOT_HAVE_ENOUGH_ADENA);
          return;
        }
        if(treasure > 0)
        {
          castle.addToTreasuryNoTax(treasure, false, false);
          Log.add(castle.getName() + "|" + treasure + "|CastleChamberlain", "treasury");
          player.reduceAdena(treasure, true);
        }
      }
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Examples of lineage2.gameserver.model.entity.residence.Castle.addToTreasuryNoTax()

          activeChar.sendPacket(sm, Msg.YOU_DO_NOT_HAVE_ENOUGH_ADENA);
          continue;
        }
        crop.setAmount(crop.getAmount() - count);
        castle.updateCrop(crop.getId(), crop.getAmount(), CastleManorManager.PERIOD_CURRENT);
        castle.addToTreasuryNoTax(fee, false, false);
        if (activeChar.getInventory().addItem(rewardItemId, rewardItemCount) == null)
        {
          continue;
        }
        activeChar.sendPacket(new SystemMessage(SystemMessage.TRADED_S2_OF_CROP_S1).addItemName(cropId).addNumber(count), SystemMessage2.removeItems(cropId, count), SystemMessage2.obtainItems(rewardItemId, rewardItemCount, 0));
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Examples of lineage2.gameserver.model.entity.residence.Castle.addToTreasuryNoTax()

      if (!activeChar.reduceAdena(totalPrice, true))
      {
        sendPacket(Msg.YOU_DO_NOT_HAVE_ENOUGH_ADENA);
        return;
      }
      castle.addToTreasuryNoTax(totalPrice, false, true);
      for (int i = 0; i < _count; i++)
      {
        int seedId = _items[i];
        long count = _itemQ[i];
        SeedProduction seed = castle.getSeed(seedId, CastleManorManager.PERIOD_CURRENT);
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