Examples of addReply()


Examples of games.stendhal.server.entity.npc.SpeakerNPC.addReply()

    james.addQuest("Find my fugitive soldier and bring him to me ... or at least the #map he's carrying.");
    james.addReply("group",
      "We were five, three of us died. You probably passed their corpses.");
    james.addReply(Arrays.asList("one", "henry"),
      "Yes, my youngest soldier. He ran away.");
    james.addReply("map",
      "The #treasure map that leads into the heart of the #dwarven #kingdom.");
    james.addReply("treasure",
      "A big treasure is rumored to be somewhere in this dungeon.");
    james.addReply(Arrays.asList("dwarf", "dwarves", "dwarven", "dwarven kingdom"),
      "They are strong enemies! We're in their #kingdom.");
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Examples of games.stendhal.server.entity.npc.SpeakerNPC.addReply()

      "We were five, three of us died. You probably passed their corpses.");
    james.addReply(Arrays.asList("one", "henry"),
      "Yes, my youngest soldier. He ran away.");
    james.addReply("map",
      "The #treasure map that leads into the heart of the #dwarven #kingdom.");
    james.addReply("treasure",
      "A big treasure is rumored to be somewhere in this dungeon.");
    james.addReply(Arrays.asList("dwarf", "dwarves", "dwarven", "dwarven kingdom"),
      "They are strong enemies! We're in their #kingdom.");
    james.addReply(Arrays.asList("peter", "tom", "charles"),
      "He was a good soldier and fought bravely.");
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Examples of games.stendhal.server.entity.npc.SpeakerNPC.addReply()

      "Yes, my youngest soldier. He ran away.");
    james.addReply("map",
      "The #treasure map that leads into the heart of the #dwarven #kingdom.");
    james.addReply("treasure",
      "A big treasure is rumored to be somewhere in this dungeon.");
    james.addReply(Arrays.asList("dwarf", "dwarves", "dwarven", "dwarven kingdom"),
      "They are strong enemies! We're in their #kingdom.");
    james.addReply(Arrays.asList("peter", "tom", "charles"),
      "He was a good soldier and fought bravely.");
    james.addReply(Arrays.asList("kingdom", "kanmararn"),
      "Kanmararn, the legendary kingdom of the #dwarves.");
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Examples of games.stendhal.server.entity.npc.SpeakerNPC.addReply()

      "The #treasure map that leads into the heart of the #dwarven #kingdom.");
    james.addReply("treasure",
      "A big treasure is rumored to be somewhere in this dungeon.");
    james.addReply(Arrays.asList("dwarf", "dwarves", "dwarven", "dwarven kingdom"),
      "They are strong enemies! We're in their #kingdom.");
    james.addReply(Arrays.asList("peter", "tom", "charles"),
      "He was a good soldier and fought bravely.");
    james.addReply(Arrays.asList("kingdom", "kanmararn"),
      "Kanmararn, the legendary kingdom of the #dwarves.");

    final List<ChatAction> actions = new LinkedList<ChatAction>();
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Examples of games.stendhal.server.entity.npc.SpeakerNPC.addReply()

      "A big treasure is rumored to be somewhere in this dungeon.");
    james.addReply(Arrays.asList("dwarf", "dwarves", "dwarven", "dwarven kingdom"),
      "They are strong enemies! We're in their #kingdom.");
    james.addReply(Arrays.asList("peter", "tom", "charles"),
      "He was a good soldier and fought bravely.");
    james.addReply(Arrays.asList("kingdom", "kanmararn"),
      "Kanmararn, the legendary kingdom of the #dwarves.");

    final List<ChatAction> actions = new LinkedList<ChatAction>();
    actions.add(new IncreaseXPAction(5000));
    actions.add(new DropInfostringItemAction("map","Henry"));
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Examples of games.stendhal.server.entity.npc.SpeakerNPC.addReply()

        ConversationStates.INFORMATION_1,
        "I asked you a 'yes or no' question: I can offer a few tips on socializing, would you like to hear them?",
        null);

    // he puts 'like this' into blue and so many people try that first
    npc.addReply(
        "like this",
        "That's right, like that! Now, I can show you a #map or direct you to the #bank, the #library, the #tavern, the #temple, the #blacksmith, the #bakery, or the old #village.");
   
    npc.addReply(
      "buildings",
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Examples of games.stendhal.server.entity.npc.SpeakerNPC.addReply()

    // he puts 'like this' into blue and so many people try that first
    npc.addReply(
        "like this",
        "That's right, like that! Now, I can show you a #map or direct you to the #bank, the #library, the #tavern, the #temple, the #blacksmith, the #bakery, or the old #village.");
   
    npc.addReply(
      "buildings",
      "I can show you a #map or direct you to the #bank, the #library, the #tavern, the #temple, the #blacksmith, the #bakery, or the old #village.");

    npc.add(
      ConversationStates.ATTENDING,
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Examples of games.stendhal.server.entity.npc.SpeakerNPC.addReply()

          + "A Semos Village,   B Northern Plains and Mine, \n"
          + "C Very long path to Ados, \n"
          + "D Southern Plains and Nalwor Forest",
          new ExamineChatAction("map-semos-city.png", "Semos City", "Map of Semos City"));

    npc.addReply(
      "bank",
      "See this big building in front of me, with the giant fake treasure chest? That's it right there. Kinda obvious once you think about it.");

    npc.addReply(
      "library",
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Examples of games.stendhal.server.entity.npc.SpeakerNPC.addReply()

    npc.addReply(
      "bank",
      "See this big building in front of me, with the giant fake treasure chest? That's it right there. Kinda obvious once you think about it.");

    npc.addReply(
      "library",
      "Follow the path from here to the west; you'll see a building with two doors, and the emblem of a book and quill pen on display.");

    npc.addReply(
      "tavern",
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Examples of games.stendhal.server.entity.npc.SpeakerNPC.addReply()

    npc.addReply(
      "library",
      "Follow the path from here to the west; you'll see a building with two doors, and the emblem of a book and quill pen on display.");

    npc.addReply(
      "tavern",
      "Just head southeast along the path, and you can't miss it. It has a large sign that reads INN.");

    npc.addReply(
      "temple",
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