private void prepareSergeant() {
final SpeakerNPC james = npcs.get("Sergeant James");
// quest related stuff
james.addHelp("Think I need a little help myself. My #group got killed and #one of my men ran away. Too bad he had the #map.");
james.addQuest("Find my fugitive soldier and bring him to me ... or at least the #map he's carrying.");
james.addReply("group",
"We were five, three of us died. You probably passed their corpses.");
james.addReply(Arrays.asList("one", "henry"),
"Yes, my youngest soldier. He ran away.");
james.addReply("map",