if (creature != null) {
switch (layer) {
case PTChangingEffects_7:
if (sublayer == SubLayer.ModifyPT_7c) {
int amount = game.getBattlefield().countAll(filter, source.getControllerId());
creature.addPower(amount);
creature.addToughness(amount);
}
break;
case AbilityAddingRemovingEffects_6:
if (sublayer == SubLayer.NA) {