Examples of addModifier()


Examples of megamek.common.ToHitData.addModifier()

        }

        // water partial cover?
        if ((te.height() > 0) && (te.getElevation() == -1)
                && (targHex.terrainLevel(Terrains.WATER) == te.height())) {
            toHit.addModifier(3, "target has partial cover");
        }

        // target immobile
        toHit.append(Compute.getImmobileMod(te));
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Examples of megamek.common.ToHitData.addModifier()

        Compute.modifyPhysicalBTHForAdvantages(ae, te, toHit, game);

        //evading
        if(te.isEvading()) {
            toHit.addModifier(te.getEvasionBonus(), "target is evading");
        }

        toHit.append(nightModifiers(game, target, null, ae, false));
        // side and elevation shouldn't matter
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Examples of megamek.common.ToHitData.addModifier()

                    Mech.SYSTEM_SENSORS, Mech.LOC_CT);
            if ((sensorHits + sensorHits2) == 3) {
                return new ToHitData(TargetRoll.IMPOSSIBLE,
                        "Sensors Completely Destroyed for Torso-Mounted Cockpit");
            } else if (sensorHits == 2) {
                toHit.addModifier(4,
                        "Head Sensors Destroyed for Torso-Mounted Cockpit");
            }
        }

        //Attacking Weight Class Modifier.
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Examples of megamek.common.ToHitData.addModifier()

        }

        //Attacking Weight Class Modifier.
        if ( game.getOptions().booleanOption("tacops_attack_physical_psr") ) {
            if ( ae.getWeightClass() == EntityWeightClass.WEIGHT_LIGHT ) {
                toHit.addModifier(-2, "Weight Class Attack Modifier");
            }else if ( ae.getWeightClass() == EntityWeightClass.WEIGHT_MEDIUM ) {
                toHit.addModifier(-1, "Weight Class Attack Modifier");
            }
        }
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Examples of megamek.common.ToHitData.addModifier()

        //Attacking Weight Class Modifier.
        if ( game.getOptions().booleanOption("tacops_attack_physical_psr") ) {
            if ( ae.getWeightClass() == EntityWeightClass.WEIGHT_LIGHT ) {
                toHit.addModifier(-2, "Weight Class Attack Modifier");
            }else if ( ae.getWeightClass() == EntityWeightClass.WEIGHT_MEDIUM ) {
                toHit.addModifier(-1, "Weight Class Attack Modifier");
            }
        }

        if (((Mech)ae).hasIndustrialTSM()) {
            toHit.addModifier(2, "industrial TSM");
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Examples of megamek.common.ToHitData.addModifier()

                toHit.addModifier(-1, "Weight Class Attack Modifier");
            }
        }

        if (((Mech)ae).hasIndustrialTSM()) {
            toHit.addModifier(2, "industrial TSM");
        }

        // done!
        return toHit;
    }
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Examples of megamek.common.ToHitData.addModifier()

            }
           
            // The base night penalty
            int night_modifier = 0;  
            night_modifier = game.getPlanetaryConditions().getLightHitPenalty(isWeapon);
            toHit.addModifier(night_modifier, game.getPlanetaryConditions().getLightCurrentName());

            boolean illuminated = false;
            if (te != null) {
                illuminated = te.isIlluminated();
                // hack for unresolved actions so client shows right BTH
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Examples of megamek.common.ToHitData.addModifier()

            }
            // Searchlights reduce the penalty to zero (or 1 for pitch-black) (except for dusk/dawn)
            int searchlightMod = Math.min(3, night_modifier);
            if(te != null && lightCond > PlanetaryConditions.L_DUSK) {
                if (te.isUsingSpotlight()) {
                    toHit.addModifier(-searchlightMod, "target using searchlight");
                    night_modifier = night_modifier - searchlightMod;
                } else if (illuminated) {
                    toHit.addModifier(-searchlightMod,"target illuminated by searchlight");
                    night_modifier = night_modifier - searchlightMod;
                }
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Examples of megamek.common.ToHitData.addModifier()

            if(te != null && lightCond > PlanetaryConditions.L_DUSK) {
                if (te.isUsingSpotlight()) {
                    toHit.addModifier(-searchlightMod, "target using searchlight");
                    night_modifier = night_modifier - searchlightMod;
                } else if (illuminated) {
                    toHit.addModifier(-searchlightMod,"target illuminated by searchlight");
                    night_modifier = night_modifier - searchlightMod;
                }
            }
            /*
            // Ignored with EI system & implants
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Examples of megamek.common.ToHitData.addModifier()

                night_modifier = 0;
            }
            */
            // So do flares
            else if (game.isPositionIlluminated(target.getPosition())) {
                toHit.addModifier(-night_modifier,
                        "target illuminated by flare");
                night_modifier = 0;
            }
            // Certain ammunitions reduce the penalty
            else if (atype != null) {
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