*/
private void initTexture() {
texture = glContext.createTexture();
glContext.bindTexture(WebGLRenderingContext.TEXTURE_2D, texture);
final Image img = getImage(Resources.INSTANCE.texture());
img.addLoadHandler(new LoadHandler() {
@Override
public void onLoad(LoadEvent event) {
RootPanel.get().remove(img);
GWT.log("texture image loaded", null);
glContext.bindTexture(WebGLRenderingContext.TEXTURE_2D, texture);