this.subtype.add("Human");
this.subtype.add("Rogue");
this.power = new MageInt(4);
this.toughness = new MageInt(3);
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new BoostSourceEffect(-2, -0, Duration.EndOfTurn), new ManaCostsImpl("{U}{B}"));
ability.addEffect(new GainAbilitySourceEffect(UnblockableAbility.getInstance(), Duration.EndOfTurn));
this.addAbility(ability);
}
public VectisAgents(final VectisAgents card) {
super(card);