float offsetX = (width / (numSlices - 1)) / 2;
if (i1 != bottomLine.size() - 1 && i1 != 0
&& !crossSliceSelection.tieToLeg
&& SETTINGS_SKETCH.Draw_Curves)
sketchPath.addBezier(tempP,
new Vec2D(tempP.x + offsetX, tempP.y), new Vec2D(
tempP.x - offsetX, tempP.y));
}