user.getField().applyEffect(
new LuckyChantEffect(" is feeling lucky!", "'s luck wore off..."));
}
effect = user.getField().getEffectByType(LuckyChantEffect.class);
LuckyChantEffect eff = (LuckyChantEffect)effect;
eff.activateParty(user);
return 0;
}
public boolean attemptHit(BattleMechanics mech, Pokemon user, Pokemon target) {
return true;
}