Examples of TheGlyphShouldBecomeJunkAndTheNextGlyphShouldAppear


Examples of com.sirenian.hellbound.outcomes.TheGlyphShouldBecomeJunkAndTheNextGlyphShouldAppear

    protected void specifySteps() {
        given(new TheFirstGlyphIsDisplayedOnTheBoard());
        when(new ThePlayerPressesTheDropKey());
        when(new ThePlayerPressesTheDownKey());
        then(new TheGlyphShouldBecomeJunkAndTheNextGlyphShouldAppear(
                "..ZZ..." + NL +
                "...ZZ.." + NL +
                "......." + NL +
                "......." + NL +
                "......." + NL +
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Examples of com.sirenian.hellbound.outcomes.TheGlyphShouldBecomeJunkAndTheNextGlyphShouldAppear

    public void specifySteps() {
        given(new TheFirstGlyphIsDisplayedOnTheBoard());
        when(new ThePlayerPressesTheDropKey());
        then(new TheGlyphShouldFallToTheBottom());
        when(new TimePasses());               
        then(new TheGlyphShouldBecomeJunkAndTheNextGlyphShouldAppear(
                "..ZZ..." + NL +
                "...ZZ.." + NL +
                "......." + NL +
                "......." + NL +
                "......." + NL +
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Examples of com.sirenian.hellbound.outcomes.TheGlyphShouldBecomeJunkAndTheNextGlyphShouldAppear

    public void specifySteps() {
        given(new ThePlayerDropsTheGlyphIntoAnEmptyPit());
        when(new ThePlayerPressesTheDropKey());
        then(new TheGlyphShouldFallOntoTheJunk());
        when(new TimePasses());
        then(new TheGlyphShouldBecomeJunkAndTheNextGlyphShouldAppear(
                "...SS.." + NL +
                "..SS..." + NL +
                "......." + NL +
                "......." + NL +
                "......." + NL +
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